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101. Electronic counter measures - in EVE General Discussion [original thread]
Can't really fly a missile ship but will give a go to tracking computers. Thanks.
- by Mike Rowlings - at 2008.03.24 08:59:00
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102. Electronic counter measures - in EVE General Discussion [original thread]
I'm doing a mission where my ship's targeting system is being disrupted and I simply cannot cause any damage to any enemy ships. What can I fit on my ship to counter this sort of electronic attack?
- by Mike Rowlings - at 2008.03.24 08:56:00
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103. Newbie question of the day - in EVE General Discussion [original thread]
Who are the Goons and BoBs and why are they so hated or, at least, controversial? I feel as if I'm missing an important part of EVE-history... <sidenote>Maybe CCP should do a tutorial on them so that us noobs could get a proper EVE-history...
- by Mike Rowlings - at 2008.03.23 11:11:00
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104. Decreasing target acquisition time - in EVE General Discussion [original thread]
What skill do I need to train up to get my target locking time down?
- by Mike Rowlings - at 2008.03.20 20:37:00
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105. Thorax - in Ships and Modules [original thread]
Great tips there, thanks!
- by Mike Rowlings - at 2008.03.19 01:46:00
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106. Combat maths + Alt - in Ships and Modules [original thread]
Can someone please tell me the maths involved in combats? In particular, I'd like to know how much of a role attributes play in determining damage taken and caused and whether I screwed up when I created my character. Also, could you outline the ...
- by Mike Rowlings - at 2008.03.18 18:05:00
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107. After the Rax - in Ships and Modules [original thread]
Edited by: Mike Rowlings on 16/03/2008 07:14:36 Thanks so much to the posters who have taken the time and effort to enlighten this newbie here. I am not exaggerating when I say that this thread was my real introduction to EVE - hardcore EVE...
- by Mike Rowlings - at 2008.03.16 07:12:00
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108. After the Rax - in Ships and Modules [original thread]
Originally by: Alyth It all depends on what you want to do with the ship and how your skills are set up. If you go the gunnery route then the Brutix lives up to it's name by being absolutely brutal for a ship its size. <snip> Abso...
- by Mike Rowlings - at 2008.03.15 23:33:00
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109. After the Rax - in Ships and Modules [original thread]
Edited by: Mike Rowlings on 15/03/2008 21:59:13 Originally by: ThatCpp If you like gunnery, go for the megathron, its like a big thorax of sorts. Funny you say that but I was really thinking about going for a megathron, not just be...
- by Mike Rowlings - at 2008.03.15 21:59:00
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110. After the Rax - in Ships and Modules [original thread]
Edited by: Mike Rowlings on 15/03/2008 21:36:32 Hey there, In your opinion what ship should I get after the Rax? I'd like to know basically what skills I should focus on. I'm not really into PvP for the time being but I do run lots of mission...
- by Mike Rowlings - at 2008.03.15 21:34:00
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111. Anti web strategies - in EVE New Citizens Q&A [original thread]
Edited by: Mike Rowlings on 13/03/2008 21:26:15 Originally by: Joe Starbreaker One strategy for game design is, if you want to make the game social, leave a lot of things unexplained so that people will have to talk and teach one anoth...
- by Mike Rowlings - at 2008.03.13 21:24:00
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112. Anti web strategies - in EVE New Citizens Q&A [original thread]
Edited by: Mike Rowlings on 13/03/2008 18:35:48 Originally by: Sionide Actually this information is available. http://www.eveinfo.com and click on the npc ship database link. Also check out http://eve-survival.org/missions/ and it will...
- by Mike Rowlings - at 2008.03.13 18:34:00
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113. Anti web strategies - in EVE New Citizens Q&A [original thread]
Great stuff ppl. You were of great help, thanks much.
- by Mike Rowlings - at 2008.03.12 00:22:00
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114. Salvaging - in EVE New Citizens Q&A [original thread]
Originally by: Heimdal Galplen Each region usually has market centers. You can look at the regional prices and find the place with best prices (i.e., with buy orders of high prices). You can then go there and sell to these buy orders, or m...
- by Mike Rowlings - at 2008.03.12 00:20:00
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115. Salvaging - in EVE New Citizens Q&A [original thread]
Edited by: Mike Rowlings on 12/03/2008 00:10:00 Originally by: Heimdal Galplen Edited by: Heimdal Galplen on 12/03/2008 00:00:35 Originally by: Mike Rowlings Right, followed the advice in this thread, have just started salv...
- by Mike Rowlings - at 2008.03.12 00:08:00
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116. Salvaging - in EVE New Citizens Q&A [original thread]
Right, followed the advice in this thread, have just started salvaging and am loving it! However, you guessed it, I have a couple of questions for ya: 1) What shall I do with the salvaged stuff? Sell it right there and then at the station? 2) H...
- by Mike Rowlings - at 2008.03.11 23:40:00
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117. Anti web strategies - in EVE New Citizens Q&A [original thread]
Originally by: Pang Grohl Based on the information given here, I would suggest fitting longer range weapons, and making this particular ship your primary target. Exactly what I did. But how can I get information on rat's ships? Why is ...
- by Mike Rowlings - at 2008.03.11 23:37:00
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118. Anti web strategies - in EVE New Citizens Q&A [original thread]
Edited by: Mike Rowlings on 11/03/2008 23:10:44 I'm doing a L2 mission where a dictor is using a web on me while lots of fighters swarm around me dumping missiles up my a** and I can't do anything about it. I don't have the range or speed to g...
- by Mike Rowlings - at 2008.03.11 23:09:00
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119. Gallente Thorax ship layout - in Ships and Modules [original thread]
Edited by: Mike Rowlings on 11/03/2008 22:20:32 Originally by: Cosmar There is nothing terribly wrong with your setup. Still once you can fit them, i'd fit an Energized Adaptive Membrane instead of the Overdrive, and an Energized React...
- by Mike Rowlings - at 2008.03.11 22:15:00
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120. Gallente Thorax ship layout - in Ships and Modules [original thread]
Originally by: Kaiji Vincente The difference between dual 150s and 200s is tracking speed/ROF vs. range/damage mod. Dual 150s track faster and fire more often, 200s have better range and do more damage per hit. The main problem is that m...
- by Mike Rowlings - at 2008.03.11 20:28:00
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